Shelter with consequences
Creation of a narrative video game prototype: During the day, a classic survival game, at nightfall, the player socializes, meets people in a shelter. This influences the narration for the next day, leading the character to death or one of the many endings.
Unity, Blender, Mixamo-Fuse, Textmesh Pro
Concepts arts - Gamedesign - Level Design - Modeling - Rigging - C# Programming - Animation - Dialogues Interface - Music -