Shiksha

Shiksha

Shiksha

Video game realized in 48 hours using an alternative controller (brain wave helmet), on the theme of psychological support for people with Alzheimer's disease.

Shiksha is a video game created in 48 hours to help integrate elderly people from immigrant backgrounds by teaching them to read a comic book with daily tasks to help them better integrate socially.

Mindwave is a brainwave headset for transmitting data such as attention and blinking to a computer. In the game, the more the person is concentrated, the more colorful the comic will appear. This function can be activated or deactivated, depending on the person accompanying the game.

Directed at the Serious Jam in Montpellier. We were welcomed by Roxane's boss. Thanks again for their warm welcome. Shiksha won 2nd prize.

Game Jam Project (4 people)

Serious Game Jam 2018

Design in

march 2018

2nd prize

 

hours

Tools

Unity, Mindwave, Photoshop

Tasks

Character Design • Environnement Design • Game Design • Interface •

 

Download the game on Itch.io

Assets 3D

Assets 3D

3D Modeling

3D Learning

Texturing avancé, Low poly, UV, rigging…

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Learning of modeling, PBR texturing on Substance, UV mapping. Realization of high-definition 3D objects (cup, donut), optimization process of models for video games. Single project

Bachelor Degree of Videogames, University Paul Valery

Design in

October 2019 to present

 

months

Tools

Blender 2.81, Substance Designer, Substance Painter, Unity

Tasks

Modélisation • Texturing • Nodal system • UV Mapping et unwrap • Lightening • Compositing • Particles • Sculpting • High poly to Low poly to Baking •

 


Chevalier

Cowboy

Princesse

Pièces d’échecs PBR

Mise en scène Echecs

Donut et tasse

Modèles Low Poly

Poteau – texturing PBR

Objets: texturing en cours

Scènes Low Poly

Animaux

Substance Designer – Textures

Substance Designer - Video demo of 5 PBR textures

Récemment, J’ai pu donner un cours sur Substance Designer pour ma promo en Licence pour apprendre à tous les bases du texturing PBR et de Substance Designer


Boulder Bully

Boulder Bully

Boulder Bully

Itchhiking of Boulder Dash

Boulder Bully : a hijacking realized within the framework of a course of the Bachelor Degree, on Clickteam Fusion, on the game Boulder Dash, created in 1984 on Atari 800.

The object of the game is to run away from ennemies (rocks in the original game) that are sustained by the crowd (sand). The end of the level (cupboard) must be reached by having recovered the maximum ofrainbows in due course

Single project

Bachelor Degree of Videogames, University Paul Valery

Design in

december 2019

 

weeks

Tools

Clickteam Fusion, Photoshop, FL Studio

Tasks

Character Design - Game Design - Level Design - Animation - Programming (Clickteam Fusion 2.5) - Music - Sound design - Interface

 

Play on Itch.io

Note of intent

 

Intention: I wanted to recreate the mechanics of the Boulder Dash by modifying the main elements to make an adaptation with a message. Here, the player flees from enemies who want to harm him. The sand representing the crowd disappearing under his contact shows the inability to help him, supporting the strongest rather than the weakest. The end of the level, the cupboard, is a symbol of the coming out lgbt+. The rainbows are difficult to gather all together, it is almost impossible, showing that the task is long and complicated before accepting each other.

(spoil)You can retrieve all the rainbows, leave the game or go directly to the closet, the end remains unchanged: it is voluntary, to accompany the player and not penalize him if he does less well or better: depending on the player's profile, everyone can find a challenge without being frustrated. It was important to say my intention and my commitment on the final screen, as my approach could help other people. (spoil)

The player does not show his head: he is a anonymous hero who isn't gendered (perfect adaptation to the situation of an LGBT+ in transition, / in search of identity). I wanted dull colours, blue/yellow, blue/yellow. opposites colorss’adaptant à la période hivernale sans feuille, où le morose est souvent présent. La musique d’ambiance traduit une tension, une répétition.

Clickteam's simple approach was perfect for easily integrating animations and assets repeatedly. The layers allowed me to differentiate the elements easily. For a short and brief project like this one, the software integrates well into a pipeline of rapid creation and prototyping. I was able to make playtest my prototype with my girlfriend, so she was able to give me feedback about the difficulty (I have then reduce the main character and slowing down the enemies), as well as mixing the music with the schoolyard atmosphere to make it less painful to the ear. In the end, I enjoyed doing this diversion, Fusion is a solid software for this kind of exercise, even if I prefer Construct 2 out of habit, it's still a software to consider.

A612

A612

A612

Video game realized in 48 hours on the theme " Eminent Characters of Occitania "

Game narrating the life of Antoine de Saint Exupéry. We explore three planets that are three important moments in the life of the writer, through the character of the fox. I was able to start in 3D (realization of a lamp post), and realize 5 musical tracks. 

Game Jam Project (5 people)

Gamepratic 2019

Design in

october 2019

 

hours

Tools

Unity, Blender, Photoshop, Substance Painter, FL Studio

Tasks

Realization of 3D assets - Game Design - Music - Sound design

 

Play on Itch.io

Listen to the original music

Neighbours Maniac

Neighbours Maniac

Neighbours Maniac

Video game created in 48 hours on the theme "Neighbours".

Arcade type game made in a week end, alone, for a gamejam on the theme "Neighbors". A man goes home, his neighbors make noise. The goal is to knock up and down with a broom in a given time to silence the neighbors.

Single project

Secret Jam 2017

Design in

july 2017

 

hours

Tools

Construct 2, FL Studio, Photoshop, After Effects, Illustrator

Tasks

Character Design - Game Design - Level Design - Animation - Programming (Construct 2) - Music - Sound design - Interface

 

Play on Itch.io

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