by @pierreplrd@ | Jan 6, 2020
Shiksha is a video game created in 48 hours to help integrate elderly people from immigrant backgrounds by teaching them to read a comic book with daily tasks to help them better integrate socially.
Mindwave is a brainwave headset for transmitting data such as attention and blinking to a computer. In the game, the more the person is concentrated, the more colorful the comic will appear. This function can be activated or deactivated, depending on the person accompanying the game.
Directed at the Serious Jam in Montpellier. We were welcomed by Roxane's boss. Thanks again for their warm welcome. Shiksha won 2nd prize.
Game Jam Project (4 people)
Serious Game Jam 2018
Design in
march 2018
2nd prize
Tools
Unity, Mindwave, Photoshop
Tasks
Character Design • Environnement Design • Game Design • Interface •
Download the game on Itch.io
by @pierreplrd@ | Jan 3, 2020
Learning of modeling, PBR texturing on Substance, UV mapping. Realization of high-definition 3D objects (cup, donut), optimization process of models for video games.
Single project
Bachelor Degree of Videogames, University Paul Valery
Design in
October 2019 to present
Tools
Blender 2.81, Substance Designer, Substance Painter, Unity
Tasks
Modélisation • Texturing • Nodal system • UV Mapping et unwrap • Lightening • Compositing • Particles • Sculpting • High poly to Low poly to Baking •
Personnages animés Low Poly
Scène complète Dernière Sommation
Substance Designer – Textures
Substance Designer - Video demo of 5 PBR textures
Récemment, J’ai pu donner un cours sur Substance Designer pour ma promo en Licence pour apprendre à tous les bases du texturing PBR et de Substance Designer
by @pierreplrd@ | Jan 3, 2020
Boulder Bully : a hijacking realized within the framework of a course of the Bachelor Degree, on Clickteam Fusion, on the game Boulder Dash, created in 1984 on Atari 800.
The object of the game is to run away from ennemies (rocks in the original game) that are sustained by the crowd (sand). The end of the level (cupboard) must be reached by having recovered the maximum ofrainbows in due course
Single project
Bachelor Degree of Videogames, University Paul Valery
Tools
Clickteam Fusion, Photoshop, FL Studio
Tasks
Character Design - Game Design - Level Design - Animation - Programming (Clickteam Fusion 2.5) - Music - Sound design - Interface
Intention: I wanted to recreate the mechanics of the Boulder Dash by modifying the main elements to make an adaptation with a message. Here, the player flees from enemies who want to harm him. The sand representing the crowd disappearing under his contact shows the inability to help him, supporting the strongest rather than the weakest. The end of the level, the cupboard, is a symbol of the coming out lgbt+. The rainbows are difficult to gather all together, it is almost impossible, showing that the task is long and complicated before accepting each other.
(spoil)You can retrieve all the rainbows, leave the game or go directly to the closet, the end remains unchanged: it is voluntary, to accompany the player and not penalize him if he does less well or better: depending on the player's profile, everyone can find a challenge without being frustrated. It was important to say my intention and my commitment on the final screen, as my approach could help other people. (spoil)
The player does not show his head: he is a anonymous hero who isn't gendered (perfect adaptation to the situation of an LGBT+ in transition, / in search of identity). I wanted dull colours, blue/yellow, blue/yellow. opposites colorss’adaptant à la période hivernale sans feuille, où le morose est souvent présent. La musique d’ambiance traduit une tension, une répétition.
Clickteam's simple approach was perfect for easily integrating animations and assets repeatedly. The layers allowed me to differentiate the elements easily. For a short and brief project like this one, the software integrates well into a pipeline of rapid creation and prototyping. I was able to make playtest my prototype with my girlfriend, so she was able to give me feedback about the difficulty (I have then reduce the main character and slowing down the enemies), as well as mixing the music with the schoolyard atmosphere to make it less painful to the ear. In the end, I enjoyed doing this diversion, Fusion is a solid software for this kind of exercise, even if I prefer Construct 2 out of habit, it's still a software to consider.
by @pierreplrd@ | Jan 3, 2020
Game narrating the life of Antoine de Saint Exupéry. We explore three planets that are three important moments in the life of the writer, through the character of the fox. I was able to start in 3D (realization of a lamp post), and realize 5 musical tracks.
Game Jam Project (5 people)
Gamepratic 2019
Tools
Unity, Blender, Photoshop, Substance Painter, FL Studio
Tasks
Realization of 3D assets - Game Design - Music - Sound design
Listen to the original music
by @pierreplrd@ | Jan 3, 2020
Arcade type game made in a week end, alone, for a gamejam on the theme "Neighbors". A man goes home, his neighbors make noise. The goal is to knock up and down with a broom in a given time to silence the neighbors.
Single project
Secret Jam 2017
Tools
Construct 2, FL Studio, Photoshop, After Effects, Illustrator
Tasks
Character Design - Game Design - Level Design - Animation - Programming (Construct 2) - Music - Sound design - Interface