Culture Savior

Culture Savior

Culture Savior

Educational game realized in 48 hours on the theme Museum, Museums.

Culture Savior is a shooter scroller. The aim is to shoot on fake artworks to win some IQ in order to safeguard the true artworks. Three different environments: a museum, a cave prehistoric, a garden with statues.

Realized in one week end with a gamedesigner and a programmer, we obtained the second prize of the jam.

Game Jam project (3 people)

Gamepratic 2018

Design in

october 2018

 

hours

Tools

Unity, Illustrator, Photoshop

Tasks

Assets - Interface - Hijacking - Scenery - Unity particles - Integration

 

 


Download on Itch.io

Enjeux Politiques

Political Issues

Political Issues

Order a Serious Game for a Political Candidate

Individual and complete realisation of a serious political game around the campaign of Rhany Slimane, candidate for France Insoumise. Creation of 6 mini games with different gameplays for each promise of the program.

Single project

End of studies project of BTS Graphic Design

Design in

juin 2019

 

weeks

Tools

Unity, InDesign, Photoshop

Tasks

Art Concepts - Gamedesign - Level Design - Assets - C# Programming - Animation - Interface - Musics - Sound Design -

 


Download on Itch.io

Video Presentation

Research Plates

GDD – Marxinarium

GDD – Marxinarium

Marxinarium

Hijacking the Machinarium Video Game

Marxinarium is a hijacking project of the Czech video game from the Amanita Design studio "Machinarium". In a bolchevik point and click, Berta leaves her job as a cook to become the feminist leader of the revolution for the end of the social classes. 

Group project: 5 people.

Bachelor Degree of Videogames, University Paul Valery

Design in

december 2019

 

weeks

Tools

InDesign, Photoshop

Tasks

7-3-1 - Game Design - 3C - RGD - Level Design - Mission Design - Environmental Design - GDD and Presentation Layout


GDD of Marxinarium and Machinarium Analysis

RGD – Fall Abbey

RGD – Fall Abbey

Design document applying several methods of Game Design (RGD, 3C), to a game concept reminiscent of a childhood experience.

Single project

Bachelor Degree of Videogames, University Paul Valery

Design in

october 2019

 

weeks

Tools

InDesign, Photoshop

Tasks

Concept art • Page layout • 3C • RGD •


Game Design Document

Refuge à conséquences

Shelter with consequences

Shelter with consequences

Jeu réalisé individuellement – Narration Interactive à embranchements

Shelter with consequences

Video presentation of the prototype with all the possible choices.
Loading file
  • Fullscreen
  • Zoom In
  • Zoom Out
  • Rotation
  • Screenshot
  • Help

Controls

×
  • Rotate with the left mouse button.
  • Zoom with the scroll button.
  • Adjust camera position with the right mouse button.
  • On mobile devices swipe to rotate.
  • On mobile devices pinch two fingers together or apart to adjust zoom.

Creation of a narrative video game prototype: During the day, a classic survival game, at nightfall, the player socializes, meets people in a shelter. This influences the narration for the next day, leading the character to death or one of the many endings.

Single project

Graphic Design Degree

Design in

november 2018

 

weeks

Tools

Unity, Blender, Mixamo-Fuse, Textmesh Pro

Tasks

Concepts arts - Gamedesign - Level Design - Modeling - Rigging - C# Programming - Animation - Dialogues Interface - Music -
Sound Design

Download the game on Itch.io

Game Design Document

Video Presentation

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