October 2019 to present
Blender 2.81, Substance Designer, Substance Painter, Unity
Modélisation • Texturing • Nodal system • UV Mapping et unwrap • Lightening • Compositing • Particles • Sculpting • High poly to Low poly to Baking •
Personnages animés Low Poly
Scène complète Dernière Sommation
Pièces d’échecs PBR
Mise en scène Echecs
Donut et tasse
Modèles Low Poly
Scènes Low Poly
Substance Designer – Textures
Substance Designer - Video demo of 5 PBR textures
Récemment, J’ai pu donner un cours sur Substance Designer pour ma promo en Licence pour apprendre à tous les bases du texturing PBR et de Substance Designer
Boulder Bully : a hijacking realized within the framework of a course of the Bachelor Degree, on Clickteam Fusion, on the game Boulder Dash, created in 1984 on Atari 800.
The object of the game is to run away from ennemies (rocks in the original game) that are sustained by the crowd (sand). The end of the level (cupboard) must be reached by having recovered the maximum ofrainbows in due course
Clickteam Fusion, Photoshop, FL Studio
Character Design - Game Design - Level Design - Animation - Programming (Clickteam Fusion 2.5) - Music - Sound design - Interface
Play on Itch.io
Note of intent
Intention: I wanted to recreate the mechanics of the Boulder Dash by modifying the main elements to make an adaptation with a message. Here, the player flees from enemies who want to harm him. The sand representing the crowd disappearing under his contact shows the inability to help him, supporting the strongest rather than the weakest. The end of the level, the cupboard, is a symbol of the coming out lgbt+. The rainbows are difficult to gather all together, it is almost impossible, showing that the task is long and complicated before accepting each other.
(spoil)You can retrieve all the rainbows, leave the game or go directly to the closet, the end remains unchanged: it is voluntary, to accompany the player and not penalize him if he does less well or better: depending on the player's profile, everyone can find a challenge without being frustrated. It was important to say my intention and my commitment on the final screen, as my approach could help other people. (spoil)
The player does not show his head: he is a anonymous hero who isn't gendered (perfect adaptation to the situation of an LGBT+ in transition, / in search of identity). I wanted dull colours, blue/yellow, blue/yellow. opposites colorss’adaptant à la période hivernale sans feuille, où le morose est souvent présent. La musique d’ambiance traduit une tension, une répétition.
Clickteam's simple approach was perfect for easily integrating animations and assets repeatedly. The layers allowed me to differentiate the elements easily. For a short and brief project like this one, the software integrates well into a pipeline of rapid creation and prototyping. I was able to make playtest my prototype with my girlfriend, so she was able to give me feedback about the difficulty (I have then reduce the main character and slowing down the enemies), as well as mixing the music with the schoolyard atmosphere to make it less painful to the ear. In the end, I enjoyed doing this diversion, Fusion is a solid software for this kind of exercise, even if I prefer Construct 2 out of habit, it's still a software to consider.
Arcade type game made in a week end, alone, for a gamejam on the theme "Neighbors". A man goes home, his neighbors make noise. The goal is to knock up and down with a broom in a given time to silence the neighbors.
Construct 2, FL Studio, Photoshop, After Effects, Illustrator
Character Design - Game Design - Level Design - Animation - Programming (Construct 2) - Music - Sound design - Interface
Play on Itch.io
Individual and complete realisation of a serious political game around the campaign of Rhany Slimane, candidate for France Insoumise. Creation of 6 mini games with different gameplays for each promise of the program.
Unity, InDesign, Photoshop
Art Concepts - Gamedesign - Level Design - Assets - C# Programming - Animation - Interface - Musics - Sound Design -