Illustrations

Illustrations

Illustration

Croquis, Aquarelles, environnement design.

Illustrations réalisées au cours des 5 dernières années. Réalisme, aquarelle, croquis, gouache, personnages, animaux, décors…

Single project

Design in

2015-2020

 

years

Tools

Aquarelle, Gouache, Croquis, Photoshop

Tasks

Aquarelle • Croquis •  Lightening • Photoshop • Illustrator

 


Carnet de croquis

Aquarelle

Commandes

Turtle

Substance Designer – Textures

Substance Designer - Video demo of 5 PBR textures

Assets 3D

Assets 3D

3D Modeling

3D Learning

Texturing avancé, Low poly, UV, rigging…

Loading file
  • Fullscreen
  • Zoom In
  • Zoom Out
  • Rotation
  • Screenshot
  • Help

Controls

×
  • Rotate with the left mouse button.
  • Zoom with the scroll button.
  • Adjust camera position with the right mouse button.
  • On mobile devices swipe to rotate.
  • On mobile devices pinch two fingers together or apart to adjust zoom.
Learning of modeling, PBR texturing on Substance, UV mapping. Realization of high-definition 3D objects (cup, donut), optimization process of models for video games. Single project

Bachelor Degree of Videogames, University Paul Valery

Design in

October 2019 to present

 

months

Tools

Blender 2.81, Substance Designer, Substance Painter, Unity

Tasks

Modélisation • Texturing • Nodal system • UV Mapping et unwrap • Lightening • Compositing • Particles • Sculpting • High poly to Low poly to Baking •

 


Personnages animés Low Poly

Texturing

Objets PBR (lightening en cours)

Pièces d’échecs PBR

Mise en scène Echecs

Donut et tasse

Modèles Low Poly

Poteau – texturing PBR

Objets: texturing en cours

Scènes Low Poly

Animaux

Substance Designer – Textures

Substance Designer - Video demo of 5 PBR textures

Récemment, J’ai pu donner un cours sur Substance Designer pour ma promo en Licence pour apprendre à tous les bases du texturing PBR et de Substance Designer


Boulder Bully

Boulder Bully

Boulder Bully

Itchhiking of Boulder Dash

Boulder Bully : a hijacking realized within the framework of a course of the Bachelor Degree, on Clickteam Fusion, on the game Boulder Dash, created in 1984 on Atari 800.

The object of the game is to run away from ennemies (rocks in the original game) that are sustained by the crowd (sand). The end of the level (cupboard) must be reached by having recovered the maximum ofrainbows in due course

Single project

Bachelor Degree of Videogames, University Paul Valery

Design in

december 2019

 

weeks

Tools

Clickteam Fusion, Photoshop, FL Studio

Tasks

Character Design - Game Design - Level Design - Animation - Programming (Clickteam Fusion 2.5) - Music - Sound design - Interface

 

Play on Itch.io

Note of intent

 

Intention: I wanted to recreate the mechanics of the Boulder Dash by modifying the main elements to make an adaptation with a message. Here, the player flees from enemies who want to harm him. The sand representing the crowd disappearing under his contact shows the inability to help him, supporting the strongest rather than the weakest. The end of the level, the cupboard, is a symbol of the coming out lgbt+. The rainbows are difficult to gather all together, it is almost impossible, showing that the task is long and complicated before accepting each other.

(spoil)You can retrieve all the rainbows, leave the game or go directly to the closet, the end remains unchanged: it is voluntary, to accompany the player and not penalize him if he does less well or better: depending on the player's profile, everyone can find a challenge without being frustrated. It was important to say my intention and my commitment on the final screen, as my approach could help other people. (spoil)

The player does not show his head: he is a anonymous hero who isn't gendered (perfect adaptation to the situation of an LGBT+ in transition, / in search of identity). I wanted dull colours, blue/yellow, blue/yellow. opposites colorss’adaptant à la période hivernale sans feuille, où le morose est souvent présent. La musique d’ambiance traduit une tension, une répétition.

Clickteam's simple approach was perfect for easily integrating animations and assets repeatedly. The layers allowed me to differentiate the elements easily. For a short and brief project like this one, the software integrates well into a pipeline of rapid creation and prototyping. I was able to make playtest my prototype with my girlfriend, so she was able to give me feedback about the difficulty (I have then reduce the main character and slowing down the enemies), as well as mixing the music with the schoolyard atmosphere to make it less painful to the ear. In the end, I enjoyed doing this diversion, Fusion is a solid software for this kind of exercise, even if I prefer Construct 2 out of habit, it's still a software to consider.

Neighbours Maniac

Neighbours Maniac

Neighbours Maniac

Video game created in 48 hours on the theme "Neighbours".

Arcade type game made in a week end, alone, for a gamejam on the theme "Neighbors". A man goes home, his neighbors make noise. The goal is to knock up and down with a broom in a given time to silence the neighbors.

Single project

Secret Jam 2017

Design in

july 2017

 

hours

Tools

Construct 2, FL Studio, Photoshop, After Effects, Illustrator

Tasks

Character Design - Game Design - Level Design - Animation - Programming (Construct 2) - Music - Sound design - Interface

 

Play on Itch.io

Enjeux Politiques

Political Issues

Political Issues

Order a Serious Game for a Political Candidate

Individual and complete realisation of a serious political game around the campaign of Rhany Slimane, candidate for France Insoumise. Creation of 6 mini games with different gameplays for each promise of the program.

Single project

End of studies project of BTS Graphic Design

Design in

juin 2019

 

weeks

Tools

Unity, InDesign, Photoshop

Tasks

Art Concepts - Gamedesign - Level Design - Assets - C# Programming - Animation - Interface - Musics - Sound Design -

 


Download on Itch.io

Video Presentation

Research Plates

en_USEnglish
fr_FRFrench en_USEnglish